Also, any thoughts on how you handle these situations is welcome.ĮDIT: I knew this would be an issue since D&D is mostly based around flat distribution dice probabilities. I'd like very much to read your opinions on my homebrews: anything you liked or didn't like. Also, Wounds are an adaption of the Wounded condition from Pathfinder 2. ![]() Lingering Injuries and Massive Damage already exist as optional rules in teh DMG but I have modified them so the effects would better fit other existing mechanics in the game I tried my best to keep every effect at least comparable to conditions and pre-existing rules in the game - I don't like homebrew stuff that make up things not actually fit into the 5e's design philosophy. ![]() I'd like to show you a few homebrewed rules I have made for making dropping to 0 HP more significant and dramatic.
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